Armored Core VI: Fires Of Rubicon – Facts

ac6

Summary

Armored Core VI: Fires of Rubicon is a mech combat game that marks the return of FromSoftware's mech franchise after nearly a decade, directed by Masaru Yamamura, lead game designer of Sekiro and Bloodborne. The game's complex combat, vertical movement, and customization offer a challenging experience.

Also check our article about Futurism, Cyberpunk and AC6!

Facts

📅 Released on PlayStation, Xbox, and PC on August 25th.

🤖 Armored Core VI: Fires of Rubicon revisits FromSoftware's mech franchise after a long hiatus.

🎮 Directed by Masaru Yamamura, known for his work on Sekiro: Shadows Die Twice and Bloodborne.

🔥 Not a Soulslike, but influenced by Sekiro and Bloodborne in terms of design.

⚔️ Combat in AC6 requires a learning curve and understanding of its mechanics.

🛠️ Armored Cores have up to four weapons with various tactical considerations.

🚀 Movement is crucial; mechs can boost, dash, jump, and fly, with energy management.

💥 Stagger mechanic adds depth, and combat is more vertical and mobile than Soulsborne games.

🎮 Offers a variety of movement options depending on the mech's parts.

🏞️ Mission structure is approachable, includes checkpoints and adjustable loadouts.

💰 Game offers training missions and more forgiving mechanics compared to previous titles.

👾 Boss battles can be challenging and sometimes frustrating, requiring skill checks.

🎮 Controls can be challenging, especially in complex situations.

🎉 Despite challenges, Armored Core VI is considered compelling and an achievement in game design.

📅 Released on PlayStation, Xbox, and PC on August 25th.

Also check our article about Futurism, Cyberpunk and AC6!